![]() ![]() The way the worms move and jump across the map, the angles and trajectories of bazooka shots and grenades and – of course – the notorious ninja rope physics, mastery of which truly separates the annelids from the nematodes. ![]() So, to tackle the first question: yes, it can. Could it really buck the trend and give us something worthy of the Worms mantle at long last? And even if it did, could it really improve on what we took to be perfection? To this day, my pal Dickon and I play Armageddon in its legendary local hotseat mode almost every week.įor that reason, I was initially sceptical of W.M.D. looks immediately familiar to veteran fans – but with modern HD polishĪ little background on where I’m coming from: I’ve loved Worms since playing the demo version of the very first game on a PC Gamer cover disc in 1995, more than 20 years ago. ![]() In the run-up to release, the whispers grew louder: Team 17 were working on a genuine successor to Armageddon – a game that would salvage their reputation, remind the veterans of everything they love about the series and introduce it to a new generation of gamers. When it all comes together in an outrageously flukey bazooka shot that knocks your opponent’s last worm into the water from the other side of the map, there’s no greater thrill in multiplayer gaming – and while the game does reward skill, the unexpected consequences of your haphazard shots will have you in stitches. The game is turn-based and requires a cool head, careful aiming and no small amount of luck. For the uninitiated, the games see two teams of worms scattered across a randomly generated 2D landscape, with the simple objective of blowing each other up – preferably in the most skilful, or at least dramatic, way possible. But one thing we haven’t seen is a decent Worms game.įrom the absolute nadir of spin-off titles like Worms Golf and Worms Crazy Golf to the it-wasn’t-broke-so-we-broke-it experiments of Worms 3D and Worms 4, it seemed developers Team 17 were willing to trade their increasingly shaky legacy away in the name of shoddy, boilerplate titles.īut once, they were great. Since then, we’ve seen two major economic crises, the emergence of the internet as an epoch-defining technology and incredible political upheaval in the UK and the wider world. The last truly great game in the series – according to me, and most people who were there – was Worms Armageddon, all the way back in 1999. On the one hand, you’ve got a series whose name, at its best, is synonymous with incredible skill-based gameplay, all the wacky thrills and spills you could want and, most importantly, the greatest local ‘hotseat’ multiplayer the PC has ever seen.īut on the other hand, there’s the uncomfortable fact that, at its worst, the series is just plain pants. The life of a long-time Worms fan is bitter-sweet. ![]()
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